Was quite fun and there's some decent humour in there. I appreciate your interpretation of the theme as well. I was gonna go down the spreadsheet route for the jam but I ended up switching it up so I'm glad to see that someone did. My one bit of criticism is that although I enjoy difficult platformers, this one felt like the difficulty was prioritised over smooth level design. It might be worth looking into easing the player into the tricky bits more and focusing on good clean level design for the full version if you decide to pursue it.
Thank you for playing and thank you for the feedback! I definitely went overboard on the difficulty. I think I tricked myself into thinking it was easier than it was because I spent so many hours playing and designing it. I am planning on making a longer version of the game (maybe 2-3x the current length) and I'm focusing more on interesting mechanics than pure precision platforming.
I beat it but some of the sections were not for the faint of heart. Decent precision platforming and pretty good level design. 1 or 2 questionable decisions but overall a very good experience.
Thank you for playing! I trimmed a lot of database levels from this build so people could finish the game in a reasonable amount of time. Looking forward to updating this game with more levels, more storyline, and more jokes.
SPREAD sheet, my lawd its genius! :D Also very engaging puzzles and pretty neat pixel style, maybe some re-venture vibes? Also yes, 30 minutes standing meetings, yep, 10/10 this guys knows what hes doing :D
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Was quite fun and there's some decent humour in there. I appreciate your interpretation of the theme as well. I was gonna go down the spreadsheet route for the jam but I ended up switching it up so I'm glad to see that someone did. My one bit of criticism is that although I enjoy difficult platformers, this one felt like the difficulty was prioritised over smooth level design. It might be worth looking into easing the player into the tricky bits more and focusing on good clean level design for the full version if you decide to pursue it.
Thank you for playing and thank you for the feedback! I definitely went overboard on the difficulty. I think I tricked myself into thinking it was easier than it was because I spent so many hours playing and designing it. I am planning on making a longer version of the game (maybe 2-3x the current length) and I'm focusing more on interesting mechanics than pure precision platforming.
I beat it but some of the sections were not for the faint of heart. Decent precision platforming and pretty good level design. 1 or 2 questionable decisions but overall a very good experience.
Thank you for playing! I'm working on improving the game right now so I'd love to get feedback on anything you think could be improved :)
OMG, the storyline hurts so much from laughing because of how true it is.
Honestly, I thought the storyline was better than playing the database, lol.
Thank you for playing! I trimmed a lot of database levels from this build so people could finish the game in a reasonable amount of time. Looking forward to updating this game with more levels, more storyline, and more jokes.
Spreadsheets lol... platformers are fun! good work!
SPREAD sheet, my lawd its genius! :D
Also very engaging puzzles and pretty neat pixel style, maybe some re-venture vibes? Also yes, 30 minutes standing meetings, yep, 10/10 this guys knows what hes doing :D
aight, this quickly became "I wanna be the guy" lol
buckle up cuz this stuff takes no prisoners :D
Haha hopefully I didn't make it too hard :P Thank you for playing!